﻿#if UNITY_EDITOR
using UnityEditor;
#endif
using UnityEngine;


namespace UnityStandardAssets.CrossPlatformInput
{
    [ExecuteInEditMode]
    public class MobileControlRig : MonoBehaviour
#if UNITY_EDITOR
        , UnityEditor.Build.IActiveBuildTargetChanged
#endif
    {
        // this script enables or disables the child objects of a control rig
        // depending on whether the USE_MOBILE_INPUT define is declared.

        // This define is set or unset by a menu item that is included with
        // the Cross Platform Input package.


#if !UNITY_EDITOR
	void OnEnable()
	{
		CheckEnableControlRig();
	}
#else
        public int callbackOrder
        {
            get
            {
                return 1;
            }
        }
#endif


#if UNITY_EDITOR

        private void OnEnable()
        {
            EditorApplication.update += Update;
        }


        private void OnDisable()
        {
            EditorApplication.update -= Update;
        }


        private void Update()
        {
            CheckEnableControlRig();
        }
#endif


        private void CheckEnableControlRig()
        {
#if MOBILE_INPUT
		EnableControlRig(true);
#else
            EnableControlRig(false);
#endif
        }


        private void EnableControlRig(bool enabled)
        {
            foreach (Transform t in transform)
            {
                t.gameObject.SetActive(enabled);
            }
        }

#if UNITY_EDITOR
        public void OnActiveBuildTargetChanged(BuildTarget previousTarget, BuildTarget newTarget)
        {
            CheckEnableControlRig();
        }
#endif
    }
}